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PostPosted: Sat Apr 17, 2010 6:38 am 
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Jahmen, a former member of the cavern community shares some thoughts with Irissa of the Guild of Messengers.



Jahmen: Around early Oct 2006 I started playing MOUL Beta. The top of the great staircase in Ae’Gura was as far as we could go, although a few of us were able to jump off the roof of the Tokotah building into the city. Ah the memories, the fun! My initial Marker Quest and Jalak Dador games started out as individual games until I got the idea to incorporate the use of both into a single game.



GoMe_Irissa: What is your experience with other stand alone Myst related titles?



Jahmen: I can proudly say I have played through every Myst Game without a single cheat! Each game took about 2 weeks, playing 10 to 14 hours a day. When I got stuck on an Age I would go to another. I began map making, drawing out the Ages and puzzles to help me work them out, starting back with Myst. Exile & Path of the Shell were the most fun to play. Riven, though, is a classic with the graphic videos that were part of the main story arc.



GoMe_Irissa: You built the Marker Games Bevin in late March, 2010. What kind of success has that had in drawing explorers together, to enjoy these kinds of games?



Jahmen: I think anyone who has ever built up a Bevin knows that it takes a strong commitment and a lot of hard work. We need to attract players who have leadership and organizational skills. It will take time to create these world-class Marker quest games and a system that Explorers can submit and receive Marker quest games.



GoMe_Irissa: You posted a somewhat controversial post in the official URU forums recently. <a href="http:///content/interview-jahmen" target="_blank"> Read more</a>





<a href="http://www.guildofmessengers.com/book/interview-jahmen" target="_blank">More information about this story</a>




<a href="http://www.guildofmessengers.com/content/interview-jahmen" target="_blank">View the full article</a>


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